Follow the path to go into the cave entrance. If you want to collect some items, go left from the cave entrance. Otherwise, go right from the cave entrance and use Strength to push the boulder. Then go left and down the stairs to reach the exit. To make Kyurem appear, go down the stairs, then northwest, and drop down the ledge.
Then go north and along the north wall, but skip the first ledge that you reach, and continue east to find another ledge. Drop down it.
You will see some stairs, but you can't reach them right now, so just ignore them. Go southeast and drop down another ledge. Go south and then west. You will pass by TM03 Psyshock. The user must rest on the next turn to regain its energy. TM16 Light Screen -- -- 30 -- A wondrous wall of light is put up to suppress damage from special attacks for five turns. TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 -- The user summons a heavy rain that falls for five turns, powering up Water-type moves. TM20 Safeguard -- -- 25 -- The user creates a protective field that prevents status problems for five turns.
TM21 Frustration?? TM27 Return?? TM29 Psychic 90 10 -- The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat. TM30 Shadow Ball 80 15 -- The user hurls a shadowy blob at the target. It may also lower the target's Sp. TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM33 Reflect -- -- 20 -- A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM39 Rock Tomb 50 80 10 -- Boulders are hurled at the target. It also lowers the target's Speed by preventing its movement. TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM48 Round 60 15 -- The user attacks the target with a song.
Others can join in the Round and make the attack do greater damage. TM49 Echoed Voice 40 15 -- The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage. TM52 Focus Blast 70 5 -- The user heightens its mental focus and unleashes its power. TM56 Fling?? Its power and effects depend on the item. TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows.
TM66 Payback 50 10 -- If the user moves after the target, this attack's power will be doubled. TM68 Giga Impact 90 5 -- The user charges at the target using every bit of its power. The user must rest on the next turn. TM71 Stone Edge 80 5 -- The user stabs the foe with sharpened stones from below.
It has a high critical-hit ratio. TM80 Rock Slide 75 90 10 -- Large boulders are hurled at the opposing team to inflict damage. It may also make the targets flinch. In the wild, the battle ends. TM87 Swagger -- 90 15 -- The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
The copy serves as the user's decoy. TM91 Flash Cannon 80 10 -- The user gathers all its light energy and releases it at once. TM94 Rock Smash 40 15 -- The user attacks with a punch that can shatter a rock.
It may also lower the target's Defense stat. HM01 Cut 50 95 30 -- The target is cut with a scythe or a claw. It can also be used to cut down thin trees. HM02 Fly 90 95 15 -- The user soars, then strikes its target on the second turn. It can also be used for flying to any familiar town. HM04 Strength 80 15 -- The target is slugged with a punch thrown at maximum power.
It can also be used to move heavy boulders. The attack's recoil harshly reduces the user's Sp. Atk stat. The first fighting legendary Pokemon you will run into is Terrakion. The three flying Legendary Pokemon of Black and White are not directly found in Black 2 and White 2, but they can be transferred. There, they will have their new forms and be at Level Some of them require prerequisites before being found. Normally, this mysterious door will have nothing but rocks and ruins.
However, if you take six steps down and nine steps right from the circle at the entrance of the door, you can find a hidden switch in the dirt. Press the switch to bring Regirock into the ruins. The next regi depends on which version you're playing.
If it's Black 2, you'll find Registeel. If it's White 2, you'll find Regice. Exit out of the ruins and save your game. The last setting is the Mysterious Door. Change to the newly unlocked room to alter the ruins for the new Regi.
Start the game back up and flip the switch which changed the ruins before. Inside will be Registeel. Inside will be Regice. It is found in the basement of Twist Mountain. However, it will be sleeping until you capture the other three Regis. After capturing Regirock , Registeel , and Regice , you'll be able to awaken and capture Regigigas. To capture the Regi that's not originally in Black 2 or White 2, transfer over the special Key that was unlocked after capturing Regirock to the other version.
Use the Unova Link Key System to do this. Both are found in the Dreamyard , but only one can be captured in each version. Follow it around the Dreamyard to enter a battle with it. The final spot will be near the Soul Dew.
Mesprit is a member of the lake trio from Sinnoh. To find them, you must first visit Cave of Being. After doing so, all three will appear in select locations. Mesprit will appear at the top of Celestial Tower. Azelf is one of three Legendary fairy Pokemon from Sinnoh. Azelf will appear in the Northern region of Route Uxie is one of three Legendary fairy Pokemon from Sinnoh. Cresselia is a Legendary Pokemon from Sinnoh.
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