Upon its freedom, the monster kills Flatski, then Jon shortly thereafter, and absorbs Kojiro. He is soundly defeated after gaining yet another form and once again is sealed back inside Lumina. The Wizard of Darkness's original voice sounds similar to Lumina's telepathic voice, which Musashi first hears after absorbing The Earth Crest.
Squarewiki Explore. Recent Changes. Recent blog posts Forum. Score distribution:. Positive: 10 out of Mixed: 2 out of Negative: 0 out of Electric Playground. Despite the light hearted brushstrokes throughout Brave Fencer Musashi, this disc houses one of the richest and most satisfying videogames I've ever enjoyed. All this publication's reviews Read full review.
This action adventure RPG is packed with side-scrolling style action, three-dimensional action, lots of challenging puzzles, tons of characters, and scads of enemies' abilities that you can acquire and use yourself. All Game Guide. It's an incredible game filled with interesting story development, characters and objectives. Squaresoft has produced another winner!
It's a fun game that relies more on gameplay and exploration than it does on flashy special effects, and it features a lengthy although linear quest that should satisfy even the most critical gamer. Game Revolution. Brave Fencer Musashi has some cool gameplay elements in it that will wow the most jaded console gamer, but the formulaic story, annoying characters, and "kiddie" feel of the game end up distracting the gamer as well as knocking it down a grade.
Adrenaline Vault. Fraught with inconsistencies and potholes. Overall Score For information on our scoring systems, see our scoring systems overview. This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read More. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.
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It is mandatory to procure user consent prior to running these cookies on your website. The First thing I noticed when I started playing Musashi is the fact that there are no FMVs, instead everything happens through real time cutscenes.
Either Square was proud of its impressive 3-D graphics engine at the time for PS1 or they had a low budget for the title so they had to bypass the FMVs. Whatever the reason was, the real time scenes work well, thanks to the entertaining voice acting and the okay translation. It is difficult to gauge whether Musashi was developed as a parody of other games such as Mario and the Zelda series in which the princess is always kidnapped.
Because not 30 minutes into the game Princess Allucaneet; gets Kidnapped. The Story in Musashi is cliched if anything.
The peaceful Kingdom of Allucaneet suddenly finds itself under attack at the beginning of the game. Instead they get a 3-foot-tall Samurai named Musashi, who himself is a brat full of bravado. Musashi however is not at first happy with the whole idea of him being taken away from his home world.
So Musashi is forced to save the land from the Evil Thirstquencher Empire. His first task is to recover Lumina, which he does promptly, but upon his return to the castle he finds that an Imperial goon has kidnapped the Princess. From here the story takes the predictable: collect five scrolls for Lumina, beat the Crest Guardians in order to liberate the crests, so that you are strong enough to defeat the last boss blah, blah, blah…. So indeed, the story is lacking, the whole game takes place on a small village and its surrounding areas.
To keep things interesting in between the main tasks of scroll and crest searching, Square throws in one or two problems for Musashi to resolve in order to aid the village and its villagers. This happens periodically throughout the game.
Brave Fencer Musashi is only about 15 hours long, so forget about character development, what you see is what you get. Musashi is an overconfident brat at the beginning of the game, and he remains an overconfident brat at the end of the game.
The more I think about it, the more I find the comparisons of Musashi to Zelda unfounded. Goemon was released about months earlier than Musashi, so if anyone copied anyone it was Square copying Konami.
Musashi serves as further proof that great 3-D Action RPGs that featuring Platform hopping were not really possible on the PS1, this is something that Matrix should have taken to heart when developing the craptacular Alundra 2. First of all, while the dungeons are well designed well at least the ones before the horrific last dungeon in Soda Fountain , it is in these dungeons that the gameplay flaws begin to show their ugly rear. To start the visuals are handled by a static over the top camera, which completely boggles the mind since the camera can be fully rotated while inside of the village.
However, in the dungeons where the camera was of utmost importance Square decided to keep a fixed view which sometimes blocks obstacles, as well as some of the platforms that Musashi has to jump into, making it very difficult to precisely gauge the distance in which Musashi can safely jump to.
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